Check out example codes for "sfml base program". It will help you in understanding the concepts better.

Code Example 1

#include <SFML/Graphics.hpp>

int main()
    // create the window
    sf::RenderWindow window(sf::VideoMode(800, 600), "My window");

    // run the program as long as the window is open
    while (window.isOpen())
        // check all the window's events that were triggered since the last iteration of the loop
        sf::Event event;
        while (window.pollEvent(event))
            // "close requested" event: we close the window
            if (event.type == sf::Event::Closed)

        // clear the window with black color

        // draw everything here...
        // window.draw(...);

        // end the current frame

    return 0;

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