Check out example codes for "c# unity parent object". It will help you in understanding the concepts better.

Code Example 1

using UnityEngine;
using System.Collections;public class ExampleClass : MonoBehaviour
{
    public GameObject player;    //Invoked when a button is pressed.
    public void SetParent(GameObject newParent)
    {
        //Makes the GameObject "newParent" the parent of the GameObject "player".
        player.transform.parent = newParent.transform;        //Display the parent's name in the console.
        Debug.Log("Player's Parent: " + player.transform.parent.name);        // Check if the new parent has a parent GameObject.
        if (newParent.transform.parent != null)
        {
            //Display the name of the grand parent of the player.
            Debug.Log("Player's Grand parent: " + player.transform.parent.parent.name);
        }
    }    public void DetachFromParent()
    {
        // Detaches the transform from its parent.
        transform.parent = null;
    }
}

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