Check out example codes for "Change Level in Unity". It will help you in understanding the concepts better.
Code Example 1
public UnityEngine.UI.InputField sceneInputField; //Refence to your inputField
public void ChangeSceneBasedOnInputField() //Code that needs to be called
{
UnityEngine.SceneManagement.SceneManager.LoadScene(sceneInputField.text);
//This way you can type either the index of the scene or it's name
//Will throw an error if it can`t find the scene
}
Code Example 2
SceneManager.LoadScene(scenename);
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