Check out example codes for "movetowards unity". It will help you in understanding the concepts better.
Code Example 1
//This will work for 2d or 3d platforms
//Make sure to call in Update or else it wont work
Vector3.MoveTowards(transform.position, taretPos, Qiaternion.identiy)
Code Example 2
/// <summary>
/// Move 2D sprite towards target
/// </summary>
/// <param name="target"></param>
/// <param name="movementSpeed"></param>
private void Move(Vector3 target, float movementSpeed)
{
//Move
transform.position += (target - transform.position).normalized * movementSpeed * Time.deltaTime;
}
Code Example 3
//put this in update method and disable rigidbody2d (gravity)
void Update()
{
transform.position += (target - transform.position).normalized * movementSpeed * Time.deltaTime;
}
Code Example 4
using UnityEngine;// PlayerScript requires the GameObject to have a Rigidbody component
[RequireComponent(typeof(Rigidbody))]
public class PlayerScript : MonoBehaviour
{
Rigidbody rb; void Start()
{
rb = GetComponent<Rigidbody>();
} void FixedUpdate()
{
rb.AddForce(Vector3.up);
}
}
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