Check out example codes for "round to float unity". It will help you in understanding the concepts better.

Code Example 1

float f = 3.16856f;
f = Mathf.Round(f * 10.0f) * 0.1f;
//Which will give 3.2f


//If you want 2 decimal points then,


float f = 3.16856f;
f = Mathf.Round(f * 100.0f) * 0.01f;
//Which results in 3.17f, and so on.

Code Example 2

yourFloat.ToString("F2")

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