Check out example codes for "unity c# store gameobject in array". It will help you in understanding the concepts better.
Code Example 1
private GameObject objects = GameObject.FindGameObjectsWithTag("mytag"); //Change private to public if you want it to be acessible from the inspector and other scripts. //Add [HideInInspector] in front of public if you don't want it to be accessible in the inspector. //Replace objects with the name of your array that is storing the GameObjects. //Replace mytag with the tag you are looking for in the array.
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