Check out example codes for "unity find gameobject by name". It will help you in understanding the concepts better.
Code Example 1
using UnityEngine;
using System.Collections;// This returns the GameObject named Hand in one of the Scenes.public class ExampleClass : MonoBehaviour
{
public GameObject hand; void Example()
{
// This returns the GameObject named Hand.
hand = GameObject.Find("Hand"); // This returns the GameObject named Hand.
// Hand must not have a parent in the Hierarchy view.
hand = GameObject.Find("/Hand"); // This returns the GameObject named Hand,
// which is a child of Arm > Monster.
// Monster must not have a parent in the Hierarchy view.
hand = GameObject.Find("/Monster/Arm/Hand"); // This returns the GameObject named Hand,
// which is a child of Arm > Monster.
hand = GameObject.Find("Monster/Arm/Hand");
}
}
Code Example 2
ExampleObject = GameObject.Find("Hand");
Code Example 3
using UnityEngine;
using System.Collections;
// This returns the GameObject named Hand in one of the Scenes.
public class ExampleClass : MonoBehaviour
{
public GameObject hand;
void Example()
{
// This returns the GameObject named Hand.
hand = GameObject.Find("Hand");
// This returns the GameObject named Hand.
// Hand must not have a parent in the Hierarchy view.
hand = GameObject.Find("/Hand");
// This returns the GameObject named Hand,
// which is a child of Arm > Monster.
// Monster must not have a parent in the Hierarchy view.
hand = GameObject.Find("/Monster/Arm/Hand");
// This returns the GameObject named Hand,
// which is a child of Arm > Monster.
hand = GameObject.Find("Monster/Arm/Hand");
}
}
Code Example 4
//It returns null/void
Code Example 5
GameObject enemy = GameObject.Find("enemy");
Code Example 6
GameObject obj = GameObject.Find("/Parent/Child/ChildOfChild");
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