Check out example codes for "unity get currently playing animation". It will help you in understanding the concepts better.

Code Example 1


        //Get them_Animator, which you attach to the GameObject you intend to animate.
        m_Animator = gameObject.GetComponent<Animator>();
        //Fetch the current Animation clip information for the base layer
        m_CurrentClipInfo = this.m_Animator.GetCurrentAnimatorClipInfo(0);
        //Access the current length of the clip
        m_CurrentClipLength = m_CurrentClipInfo[0].clip.length;
        //Access the Animation clip name
        m_ClipName = m_CurrentClipInfo[0];

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