Check out example codes for "unity get currently playing animation". It will help you in understanding the concepts better.
Code Example 1
anim.GetCurrentAnimatorClipInfo(0)[0].clip.name
//Get them_Animator, which you attach to the GameObject you intend to animate.
m_Animator = gameObject.GetComponent<Animator>();
//Fetch the current Animation clip information for the base layer
m_CurrentClipInfo = this.m_Animator.GetCurrentAnimatorClipInfo(0);
//Access the current length of the clip
m_CurrentClipLength = m_CurrentClipInfo[0].clip.length;
//Access the Animation clip name
m_ClipName = m_CurrentClipInfo[0].clip.name;
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