Check out example codes for "unity hide in inspector". It will help you in understanding the concepts better.
Code Example 1
using UnityEngine;
public class Example : MonoBehaviour
{
// Make the variable p not show up in the inspector
// but be serialized.
[HideInInspector]
int p = 5;
}
Code Example 2
[HideInInspector]
public float myVar;
Code Example 3
public float notHidden; // Displayed
[HideInInspector] // Hides var below
public float hidden;
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