Check out example codes for "unity material offset script". It will help you in understanding the concepts better.
Code Example 1
using UnityEngine;public class Example : MonoBehaviour
{
// Scroll main texture based on time float scrollSpeed = 0.5f;
Renderer rend; void Start()
{
rend = GetComponent<Renderer> ();
} void Update()
{
float offset = Time.time * scrollSpeed;
rend.material.SetTextureOffset("_MainTex", new Vector2(offset, 0));
}
}
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