Check out example codes for "unity oncollisionenter". It will help you in understanding the concepts better.
Code Example 1
void OnCollisionEnter(Collision col)
{
//This method will run when your game object
//collides with something
Debug.Log("Collided");
}
Code Example 2
using UnityEngine;
using System.Collections;public class ExampleClass : MonoBehaviour
{
AudioSource audioSource; void Start()
{
audioSource = GetComponent<AudioSource>();
} void OnCollisionEnter(Collision collision)
{
foreach (ContactPoint contact in collision.contacts)
{
Debug.DrawRay(contact.point, contact.normal, Color.white);
}
if (collision.relativeVelocity.magnitude > 2)
audioSource.Play();
}
}
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