Check out example codes for "unity prevent object from leaving camera view". It will help you in understanding the concepts better.
Code Example 1
using UnityEngine;
using System.Collections;
public class Example : MonoBehaviour {
void Update() {
Vector3 pos = Camera.main.WorldToViewportPoint (transform.position);
pos.x = Mathf.Clamp01(pos.x);
pos.y = Mathf.Clamp01(pos.y);
transform.position = Camera.main.ViewportToWorldPoint(pos);
}
}
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