Check out example codes for "unity rotate towards mouse". It will help you in understanding the concepts better.
Code Example 1
using UnityEngine; using System.Collections; public class SCR_mouseRotation : MonoBehaviour { void Update () { Vector3 mousePos = new Vector3(Input.mousePosition.x, Input.mousePosition.z, 10); Vector3 lookPos = Camera.main.ScreenToWorldPoint(mousePos); lookPos = lookPos - transform.position; float angle = Mathf.Atan2(lookPos.z, lookPos.x) * Mathf.Rad2Deg; transform.rotation = Quaternion.AngleAxis(angle, Vector3.down); // Turns Right transform.rotation = Quaternion.AngleAxis(angle, Vector3.up); //Turns Left } }
Code Example 2
Vector3 mousePos = Input.mousePosition;
mousePos = Camera.main.ScreenToWorldPoint(mousePos);
Vector2 direction = new Vector2(mousePos.x - transform.position.x, mousePos.y - transform.position.y);
transform.up = direction;
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