Check out example codes for "wait for seconds unity". It will help you in understanding the concepts better.

Code Example 1

void start()
StartCoroutine(Text());

IEnumerator Text()  //  <-  its a standalone method
{
	Debug.Log("Hello")
    yield return new WaitForSeconds(3)
    Debug.Log("ByeBye")
}

Code Example 2

public void GameOver()
		{
			//Set levelText to display number of levels passed and game over message
			levelText.text = "After " + level + " months, you starved.";

			new WaitForSeconds(6);

			Application.Quit();


		}

Code Example 3

using System.Collections;

private void Start()
{
	StartCoroutine(Wait());
}

IEnumerator Wait()
{
	//To wait, type this:
  
  	//Stuff before waiting
	yield return new WaitForSeconds(/*number of seconds*/);
  	//Stuff after waiting.
}

Code Example 4

//In the example below the script will right "Hello" and 3 seconds later write "Goodbye" in the console
Start()
{
  	//Call the function Example()
	StartCoroutine(Example());
}

Example()
{
  	Debug.Log("Hello");
  	//wait 3 seconds
	yield return new WaitForSeconds(3);
  	Debug.Log("Goodbye");
}

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